Perspective transformation of an image
transform_perspective(
img,
startpoints,
endpoints,
interpolation = 2,
fill = NULL
)A magick-image, array or torch_tensor.
(list of integer vectors of length 2): List containing
four integer vectors of length 2 corresponding to four corners
[top-left, top-right, bottom-right, bottom-left] of the original image.
(list of integer vectors of length 2): List containing
four integer vectors of length 2 corresponding to four corners
[top-left, top-right, bottom-right, bottom-left] of the transformed
image.
(integer, optional): Desired interpolation. An integer
0 = nearest, 2 = bilinear, and 3 = bicubic or a name from
magick::filter_types().
(numeric vector or numeric): Pixel fill value for constant fill.
Default is 0. If a numeric vector of length 3, it is used to fill R, G,
B channels respectively. This value is only used when the padding_mode
is constant. Only integer values are supported for Tensors.
Other unitary_transforms:
transform_adjust_brightness(),
transform_adjust_contrast(),
transform_adjust_gamma(),
transform_adjust_hue(),
transform_adjust_saturation(),
transform_affine(),
transform_center_crop(),
transform_convert_image_dtype(),
transform_crop(),
transform_grayscale(),
transform_hflip(),
transform_linear_transformation(),
transform_normalize(),
transform_pad(),
transform_resize(),
transform_rgb_to_grayscale(),
transform_rotate(),
transform_to_tensor(),
transform_vflip()